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Post by victorgrant on Mar 14, 2018 7:52:38 GMT
Hi, Is there too much healing in the game? Depending on the deck my chip oriented decks just can't finish things no matter what. It often feels incredibly pointless to even bother chipping because it gets efficiently and easily healed either way. It can be difficult to make that damage over the course of the game stick and then you lose because even if you dealt 20 damage the opponent is still at like, 10-15. And then they get their big "I play this card and now you lose" finisher out. I'm trying to make board oriented decks and I feel like they could work really well if only my opponents healed just a little bit less but in the end, it's very challenging and just a matter of luck. Seems like the most effective way to win is, in fact, just blowing someone up from 20-15 in one turn. At least, that's what it seems like for Forest. I'm not saying anything definitive here, just trying to spark some discussion. Do you think there's too much healing in this game? Please help. I didn't find the right solution from the Internet. References: forums.shadowverse.com/index.php?/topic/7080-i-know-everyone-hates-storm-but-what-about-healing/3d Industrial AnimationThanks
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